![]() Instead of leaving it at the early-game foundations, AoE 4 teaches you how to set yourself up for a mid-game economic boom, to rapidly siege a town and surgically remove its landmarks for a quick win. ![]() ![]() Building a good explainer for new or long-lapsed players that actually brings you up to some kind of functional standard is an underrated craft, especially in this genre, but here Relic has quietly nailed it. In a weird way, the tutorials might be one of my favourite things about AoE 4. Four campaigns, some premade and custom skirmishes, perfectly functional online multiplayer (that's admittedly still waiting for its ranked mode), and a handful of tutorials. There's a clarity to it's ever-so-slightly stylised visuals, and a famously basic core, the formula that worked so well with the earlier games of the series - and little more. It's stripped back, simple (on the surface) but in a way that feels streamlined, light on its feet, as opposed to lightweight. ![]() And AoE 4 feels about as classic as classic RTS games get.
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